AI Insights · Timothy · January 2023
Top 5 Superhero Games Performance in the US, Q4 2022
Explore the performance of the top 5 superhero games on a unified platform in the US during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top five superhero games on a unified platform in the United States demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides key insights into the trends for each game.
Marvel Contest of Champions saw notable fluctuations in weekly revenue, peaking at approximately $6.3M in the week of December 19. Weekly downloads for this game showed a steady increase, culminating in nearly 28.8K by the end of December. The weekly active users for this game remained relatively stable, ranging from around 217K to 237K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE experienced significant revenue spikes, with the highest weekly revenue reaching approximately $7.2M in the last week of December. Weekly downloads for this game remained fairly consistent, with a notable peak of around 34.8K in mid-December. The weekly active users fluctuated between 256K and 371K, showing a gradual increase towards the end of the quarter.
MARVEL Strike Force: Squad RPG demonstrated a steady revenue trend, peaking at about $2M in the week of November 21. Downloads showed an upward trend mid-quarter, reaching approximately 40K in the week of November 28. The weekly active users saw a slight decline from around 267K to 242K throughout the quarter.
X-HERO had a strong performance in revenue, with a peak of approximately $1.5M in late October and again in mid-December. However, weekly downloads displayed a downward trend, from about 308K at the start of the quarter to around 45K by the end of December. The weekly active users for this game varied, reaching a peak of approximately 664K in mid-October before gradually decreasing to about 356K by the end of the quarter.
MARVEL Future Fight showed moderate revenue trends, with a peak of around $633K in late November. Weekly downloads remained relatively low, fluctuating around 5.5K to 16.4K throughout the quarter. The weekly active users for this game ranged from approximately 116K to 153K, showing minor variations over the period.
For more detailed insights and data, visit Sensor Tower.